
Tip for importing A:M models into Blender
This is something that has worked very well for me:
-In A:M, export as .OBJ, but use only 1 polygon per patch.
-In Blender, import the OBJ. Click on SMOOTH GROUPS but not in Materials. (unless you want every material in A:M to turn a separate object in Blender).
Attachment:
import_obj.jpg [ 9.19 KiB | Viewed 540 times ]
-If needed, edit the object for cleanup: Select all, FKEY->AUTO to fill up holes, then ALTJ to convert triangles to quads.
-Now add to the object a
SMOOTH modifier, followed by a
SUBSURF.
You will notice the
SUBSURFed object is too smooth. But then, you adjust the
SMOOTH modifier factor to a negative value. (around -1 or -2). By tweaking the Smooth settings you can get very close to what the object looked like in A:M, complete with wanted creases and free from unwanted ones :)
From now on you can Apply the SMOOTH and then go on working with a SubSurfed model.