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 Tip for importing A:M models into Blender 
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Joined: Mon Sep 25, 2006 4:54 pm
Posts: 115
Location: Salvador, BRAZIL
Post Tip for importing A:M models into Blender
This is something that has worked very well for me:

-In A:M, export as .OBJ, but use only 1 polygon per patch.

-In Blender, import the OBJ. Click on SMOOTH GROUPS but not in Materials. (unless you want every material in A:M to turn a separate object in Blender).

Attachment:
import_obj.jpg
import_obj.jpg [ 9.19 KiB | Viewed 540 times ]


-If needed, edit the object for cleanup: Select all, FKEY->AUTO to fill up holes, then ALTJ to convert triangles to quads.

-Now add to the object a SMOOTH modifier, followed by a SUBSURF.

You will notice the SUBSURFed object is too smooth. But then, you adjust the SMOOTH modifier factor to a negative value. (around -1 or -2). By tweaking the Smooth settings you can get very close to what the object looked like in A:M, complete with wanted creases and free from unwanted ones :)

From now on you can Apply the SMOOTH and then go on working with a SubSurfed model.


Fri May 02, 2008 8:29 am
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Joined: Wed Apr 09, 2008 4:55 pm
Posts: 54
Post Re: Tip for importing A:M models into Blender
this is a great bit of tutelage... thanks!

i've been slowly poking at the corners of blender, and this will help get my rear in gear!


Tue Nov 18, 2008 3:15 pm
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